Sony’s PlayStation 5 scores with the large game exclusives that gamers want. it is also tall and blindingly white.
My PS4 almost made it. it had been a launch-day PlayStation 4 from 2013, and it worked great right up until the previous couple of months, love it knew it had been close to get the Marie Kondo treatment and replaced by the new, much-advanced PS5. The seven-year-old system still played games fine, but the optical drive mechanism grew confused, giving off random beeps, as if it were trying to eject a ghost disc.
And it had been right to be worried. The powerful new PlayStation 5 console towers over its predecessor, both physically and in its forward-looking graphics capabilities. Its AMD-powered GPU can process 10.28 teraflops versus 1.84 teraflops within the original PS4 (each TF represents about 1 trillion operations per second). Also, it’s tall. Really tall. It stands 16 inches (40.6 cm) in its vertical position. Judging by the front of the box and Sony’s promotional art, that’s how the corporate intends for you to use it.
Not many of us are getting to have that sort of headspace. Fortunately, there is a dual-use plastic stand included within the box to assist position the console securely in both vertical and horizontal positions. The stand ain’t pretty (and must be screwed in with a screw within the vertical position), but it works. I’m already sketching out a less fugly version to 3D print, and I’ll post the planning files once I do…
Beyond that, the graceful curved white-over-black box jogs my memory of the organic architectural designs of Santiago Calatrava, who created New York’s WTC Oculus. That sits in stark contrast to the Xbox Series X’s design, which is closer to a Soviet-era constructivist office building as reimagined by Syd Mead.
Ironically, both consoles have an identical total volume, roughly 447 cubic inches for the PS5, while the chunky Xbox Series X is about 432 cubic inches. But only the PS5 seems like a possible front room logistics problem. Still, it is a bold visual statement, and appears great from any angle. It’s clearly meant to be a sculptural center , instead of an anonymous little bit of black stereo rack equipment.
Inside the towering tower, the PS5 is powered by AMD components — as was the PS4, Xbox One and Xbox Series X/S. during this case, it is a custom eight-core AMD Zen 2 CPU and a GPU supported AMD’s RDNA 2 graphics architecture. you’ll read a way deeper dive into the components of both new game consoles here, but the key takeaway is both new PlayStation and Xbox systems are built on very similar platforms. Both also offer default solid-state drives for storage (versus the spinning platter hard drives of the 2013 PS4 and Xbox One), which makes for an enormous improvement in loading times. Technically, the PS5 features a higher throughput speed from its SSD than the Xbox Series X, on the other hand again, the Xbox GPU can, on paper, calculate more operations per second.
You can go down this “which is more powerful” rabbit burrow , and stay there, for a really while . the primary console launch I covered as a reviewer was the Sega Dreamcast in 1999, and i have heard an equivalent debate for each console generation since. it’ll be a few of years a minimum of before any new game comes on the brink of pushing the boundaries of this hardware, so aren’t getting trapped with teraflops or core frequencies. the important difference is one among temperament. The PS5 may be a games-at-heart machine, while the Xbox Series X is more of a console-as-ecosystem, leaning heavily into multimedia, community, cloud gaming and cross-platform continuity.
One additional note. Despite all the mention 8K gaming, it isn’t something you are going to urge on Day 1, if ever. As my colleague Geoff Morrison points call at his excellent explainer here, higher frame rates and variable refresh rates are more important to an honest gaming experience.